Dependencies (Console ports, mobile)Ĭonsole ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide. To run properly, RetroArch requires a libretro implementation present however, as it's typically loaded dynamically, it's not required at build time.
#RETROARCH FRONTEND DRIVER#
RetroArch needs at least one of these audio driver libraries: libfreetype2 (TTF font rendering on screen).RetroArch can utilize these libraries if enabled: OSX port of RetroArch requires latest versions of XCode to build. For optimal usage, the following dependencies come as recommended: On Linux, there are no true dependencies. On Windows, RetroArch can run with only Win32 as dependency. There are no true hard dependencies per se. Emscripten (WebAssembly and JavaScript).RetroArch has been ported to the following platforms: RetroArch also emphasizes being easy to integrate into various launcher frontends. In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc. It also has a full-featured command-line interface.
#RETROARCH FRONTEND PORTABLE#
It is designed to be very portable and features a gamepad-centric and touchscreen UI.
RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. GitHub mirrors of projects, useful for generating diff files: libretro-mirrors.Helper scripts to build libretro implementations: libretro-super.More developer-centric stuff is found here. You could create a post in Reddit with Technical Support flair. To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch. Latest binaries are currently hosted on the buildbot. libretro is completely open and free for anyone to use. While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. Libretro is an API that exposes generic audio/video/input callbacks. These programs are instantiated as dynamic libraries. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. For discussion use the forums at is the reference frontend for the libretro API. Want to contribute? Join us on Discord at or just send pull requests / issues. A PSP emulator for Android, Windows, Mac and Linux, written in C++. Web based retro emulation frontend with rom scanning and automated art ingestion. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC.
#RETROARCH FRONTEND FULL#
Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console. Emulation Station is a flexible emulator front-end supporting keyboardless navigation and custom system themes. A Fork of Emulation Station for RetroPie. Handheld firmware optimized for the Anbernic RG351P/M/V devices. When comparing RetroArch and mame you can also consider the following projects: